Rage-Server-Template/Rage/Utils/PlayerUtil.cs

38 lines
938 B
C#

using GTANetworkAPI;
namespace Rage.Utils
{
public class PlayerUtil
{
public class Vehicle
{
public static void Delete(Player player)
{
player.Vehicle.Delete();
}
public static void Driver(Player player, NetHandle vehicle)
{
player.SetIntoVehicle(vehicle, (int)VehicleSeat.Driver);
}
public static void Repair(Player player)
{
player.Vehicle.Repair();
}
}
public class AdminUtil
{
public static void Freeze(Player target)
{
NAPI.ClientEvent.TriggerClientEvent(target, "PlayerFreeze", true);
}
public static void UnFreeze(Player target)
{
NAPI.ClientEvent.TriggerClientEvent(target, "PlayerFreeze", false);
}
}
}
}