using GTANetworkAPI; namespace Rage.Utils { public class PlayerUtil { public class Vehicle { public static void Delete(Player player) { player.Vehicle.Delete(); } public static void Driver(Player player, NetHandle vehicle) { player.SetIntoVehicle(vehicle, (int)VehicleSeat.Driver); } public static void Repair(Player player) { player.Vehicle.Repair(); } } public class AdminUtil { public static void Freeze(Player target) { NAPI.ClientEvent.TriggerClientEvent(target, "PlayerFreeze", true); } public static void UnFreeze(Player target) { NAPI.ClientEvent.TriggerClientEvent(target, "PlayerFreeze", false); } } } }