299 lines
7.7 KiB
C#
299 lines
7.7 KiB
C#
using System;
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namespace ICSharpCode.SharpZipLib.Zip.Compression.Streams
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{
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/// <summary>
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/// This class allows us to retrieve a specified number of bits from
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/// the input buffer, as well as copy big byte blocks.
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///
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/// It uses an int buffer to store up to 31 bits for direct
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/// manipulation. This guarantees that we can get at least 16 bits,
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/// but we only need at most 15, so this is all safe.
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///
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/// There are some optimizations in this class, for example, you must
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/// never peek more than 8 bits more than needed, and you must first
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/// peek bits before you may drop them. This is not a general purpose
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/// class but optimized for the behaviour of the Inflater.
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///
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/// authors of the original java version : John Leuner, Jochen Hoenicke
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/// </summary>
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public class StreamManipulator
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{
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/// <summary>
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/// Get the next sequence of bits but don't increase input pointer. bitCount must be
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/// less or equal 16 and if this call succeeds, you must drop
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/// at least n - 8 bits in the next call.
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/// </summary>
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/// <param name="bitCount">The number of bits to peek.</param>
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/// <returns>
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/// the value of the bits, or -1 if not enough bits available. */
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/// </returns>
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public int PeekBits(int bitCount)
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{
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if (bitsInBuffer_ < bitCount)
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{
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if (windowStart_ == windowEnd_)
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{
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return -1; // ok
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}
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buffer_ |= (uint)((window_[windowStart_++] & 0xff |
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(window_[windowStart_++] & 0xff) << 8) << bitsInBuffer_);
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bitsInBuffer_ += 16;
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}
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return (int)(buffer_ & ((1 << bitCount) - 1));
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}
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/// <summary>
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/// Tries to grab the next <paramref name="bitCount"/> bits from the input and
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/// sets <paramref name="output"/> to the value, adding <paramref name="outputOffset"/>.
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/// </summary>
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/// <returns>true if enough bits could be read, otherwise false</returns>
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public bool TryGetBits(int bitCount, ref int output, int outputOffset = 0)
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{
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var bits = PeekBits(bitCount);
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if (bits < 0)
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{
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return false;
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}
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output = bits + outputOffset;
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DropBits(bitCount);
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return true;
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}
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/// <summary>
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/// Tries to grab the next <paramref name="bitCount"/> bits from the input and
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/// sets <paramref name="index"/> of <paramref name="array"/> to the value.
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/// </summary>
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/// <returns>true if enough bits could be read, otherwise false</returns>
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public bool TryGetBits(int bitCount, ref byte[] array, int index)
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{
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var bits = PeekBits(bitCount);
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if (bits < 0)
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{
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return false;
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}
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array[index] = (byte)bits;
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DropBits(bitCount);
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return true;
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}
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/// <summary>
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/// Drops the next n bits from the input. You should have called PeekBits
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/// with a bigger or equal n before, to make sure that enough bits are in
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/// the bit buffer.
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/// </summary>
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/// <param name="bitCount">The number of bits to drop.</param>
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public void DropBits(int bitCount)
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{
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buffer_ >>= bitCount;
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bitsInBuffer_ -= bitCount;
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}
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/// <summary>
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/// Gets the next n bits and increases input pointer. This is equivalent
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/// to <see cref="PeekBits"/> followed by <see cref="DropBits"/>, except for correct error handling.
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/// </summary>
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/// <param name="bitCount">The number of bits to retrieve.</param>
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/// <returns>
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/// the value of the bits, or -1 if not enough bits available.
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/// </returns>
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public int GetBits(int bitCount)
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{
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int bits = PeekBits(bitCount);
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if (bits >= 0)
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{
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DropBits(bitCount);
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}
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return bits;
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}
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/// <summary>
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/// Gets the number of bits available in the bit buffer. This must be
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/// only called when a previous PeekBits() returned -1.
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/// </summary>
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/// <returns>
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/// the number of bits available.
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/// </returns>
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public int AvailableBits
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{
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get
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{
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return bitsInBuffer_;
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}
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}
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/// <summary>
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/// Gets the number of bytes available.
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/// </summary>
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/// <returns>
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/// The number of bytes available.
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/// </returns>
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public int AvailableBytes
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{
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get
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{
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return windowEnd_ - windowStart_ + (bitsInBuffer_ >> 3);
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}
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}
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/// <summary>
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/// Skips to the next byte boundary.
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/// </summary>
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public void SkipToByteBoundary()
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{
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buffer_ >>= (bitsInBuffer_ & 7);
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bitsInBuffer_ &= ~7;
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}
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/// <summary>
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/// Returns true when SetInput can be called
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/// </summary>
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public bool IsNeedingInput
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{
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get
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{
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return windowStart_ == windowEnd_;
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}
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}
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/// <summary>
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/// Copies bytes from input buffer to output buffer starting
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/// at output[offset]. You have to make sure, that the buffer is
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/// byte aligned. If not enough bytes are available, copies fewer
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/// bytes.
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/// </summary>
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/// <param name="output">
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/// The buffer to copy bytes to.
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/// </param>
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/// <param name="offset">
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/// The offset in the buffer at which copying starts
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/// </param>
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/// <param name="length">
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/// The length to copy, 0 is allowed.
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/// </param>
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/// <returns>
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/// The number of bytes copied, 0 if no bytes were available.
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/// </returns>
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/// <exception cref="ArgumentOutOfRangeException">
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/// Length is less than zero
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/// </exception>
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/// <exception cref="InvalidOperationException">
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/// Bit buffer isnt byte aligned
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/// </exception>
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public int CopyBytes(byte[] output, int offset, int length)
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{
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if (length < 0)
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{
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throw new ArgumentOutOfRangeException(nameof(length));
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}
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if ((bitsInBuffer_ & 7) != 0)
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{
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// bits_in_buffer may only be 0 or a multiple of 8
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throw new InvalidOperationException("Bit buffer is not byte aligned!");
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}
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int count = 0;
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while ((bitsInBuffer_ > 0) && (length > 0))
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{
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output[offset++] = (byte)buffer_;
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buffer_ >>= 8;
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bitsInBuffer_ -= 8;
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length--;
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count++;
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}
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if (length == 0)
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{
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return count;
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}
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int avail = windowEnd_ - windowStart_;
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if (length > avail)
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{
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length = avail;
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}
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System.Array.Copy(window_, windowStart_, output, offset, length);
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windowStart_ += length;
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if (((windowStart_ - windowEnd_) & 1) != 0)
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{
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// We always want an even number of bytes in input, see peekBits
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buffer_ = (uint)(window_[windowStart_++] & 0xff);
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bitsInBuffer_ = 8;
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}
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return count + length;
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}
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/// <summary>
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/// Resets state and empties internal buffers
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/// </summary>
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public void Reset()
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{
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buffer_ = 0;
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windowStart_ = windowEnd_ = bitsInBuffer_ = 0;
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}
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/// <summary>
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/// Add more input for consumption.
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/// Only call when IsNeedingInput returns true
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/// </summary>
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/// <param name="buffer">data to be input</param>
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/// <param name="offset">offset of first byte of input</param>
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/// <param name="count">number of bytes of input to add.</param>
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public void SetInput(byte[] buffer, int offset, int count)
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{
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if (buffer == null)
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{
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throw new ArgumentNullException(nameof(buffer));
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}
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if (offset < 0)
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{
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throw new ArgumentOutOfRangeException(nameof(offset), "Cannot be negative");
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}
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if (count < 0)
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{
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throw new ArgumentOutOfRangeException(nameof(count), "Cannot be negative");
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}
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if (windowStart_ < windowEnd_)
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{
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throw new InvalidOperationException("Old input was not completely processed");
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}
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int end = offset + count;
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// We want to throw an ArrayIndexOutOfBoundsException early.
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// Note the check also handles integer wrap around.
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if ((offset > end) || (end > buffer.Length))
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{
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throw new ArgumentOutOfRangeException(nameof(count));
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}
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if ((count & 1) != 0)
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{
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// We always want an even number of bytes in input, see PeekBits
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buffer_ |= (uint)((buffer[offset++] & 0xff) << bitsInBuffer_);
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bitsInBuffer_ += 8;
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}
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window_ = buffer;
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windowStart_ = offset;
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windowEnd_ = end;
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}
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#region Instance Fields
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private byte[] window_;
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private int windowStart_;
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private int windowEnd_;
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private uint buffer_;
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private int bitsInBuffer_;
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#endregion Instance Fields
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}
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}
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