dmdb/ICSharpCode.SharpZipLib/Zip/Compression/PendingBuffer.cs

269 lines
6.0 KiB
C#

namespace ICSharpCode.SharpZipLib.Zip.Compression
{
/// <summary>
/// This class is general purpose class for writing data to a buffer.
///
/// It allows you to write bits as well as bytes
/// Based on DeflaterPending.java
///
/// author of the original java version : Jochen Hoenicke
/// </summary>
public class PendingBuffer
{
#region Instance Fields
/// <summary>
/// Internal work buffer
/// </summary>
private readonly byte[] buffer;
private int start;
private int end;
private uint bits;
private int bitCount;
#endregion Instance Fields
#region Constructors
/// <summary>
/// construct instance using default buffer size of 4096
/// </summary>
public PendingBuffer() : this(4096)
{
}
/// <summary>
/// construct instance using specified buffer size
/// </summary>
/// <param name="bufferSize">
/// size to use for internal buffer
/// </param>
public PendingBuffer(int bufferSize)
{
buffer = new byte[bufferSize];
}
#endregion Constructors
/// <summary>
/// Clear internal state/buffers
/// </summary>
public void Reset()
{
start = end = bitCount = 0;
}
/// <summary>
/// Write a byte to buffer
/// </summary>
/// <param name="value">
/// The value to write
/// </param>
public void WriteByte(int value)
{
#if DebugDeflation
if (DeflaterConstants.DEBUGGING && (start != 0) )
{
throw new SharpZipBaseException("Debug check: start != 0");
}
#endif
buffer[end++] = unchecked((byte)value);
}
/// <summary>
/// Write a short value to buffer LSB first
/// </summary>
/// <param name="value">
/// The value to write.
/// </param>
public void WriteShort(int value)
{
#if DebugDeflation
if (DeflaterConstants.DEBUGGING && (start != 0) )
{
throw new SharpZipBaseException("Debug check: start != 0");
}
#endif
buffer[end++] = unchecked((byte)value);
buffer[end++] = unchecked((byte)(value >> 8));
}
/// <summary>
/// write an integer LSB first
/// </summary>
/// <param name="value">The value to write.</param>
public void WriteInt(int value)
{
#if DebugDeflation
if (DeflaterConstants.DEBUGGING && (start != 0) )
{
throw new SharpZipBaseException("Debug check: start != 0");
}
#endif
buffer[end++] = unchecked((byte)value);
buffer[end++] = unchecked((byte)(value >> 8));
buffer[end++] = unchecked((byte)(value >> 16));
buffer[end++] = unchecked((byte)(value >> 24));
}
/// <summary>
/// Write a block of data to buffer
/// </summary>
/// <param name="block">data to write</param>
/// <param name="offset">offset of first byte to write</param>
/// <param name="length">number of bytes to write</param>
public void WriteBlock(byte[] block, int offset, int length)
{
#if DebugDeflation
if (DeflaterConstants.DEBUGGING && (start != 0) )
{
throw new SharpZipBaseException("Debug check: start != 0");
}
#endif
System.Array.Copy(block, offset, buffer, end, length);
end += length;
}
/// <summary>
/// The number of bits written to the buffer
/// </summary>
public int BitCount
{
get
{
return bitCount;
}
}
/// <summary>
/// Align internal buffer on a byte boundary
/// </summary>
public void AlignToByte()
{
#if DebugDeflation
if (DeflaterConstants.DEBUGGING && (start != 0) )
{
throw new SharpZipBaseException("Debug check: start != 0");
}
#endif
if (bitCount > 0)
{
buffer[end++] = unchecked((byte)bits);
if (bitCount > 8)
{
buffer[end++] = unchecked((byte)(bits >> 8));
}
}
bits = 0;
bitCount = 0;
}
/// <summary>
/// Write bits to internal buffer
/// </summary>
/// <param name="b">source of bits</param>
/// <param name="count">number of bits to write</param>
public void WriteBits(int b, int count)
{
#if DebugDeflation
if (DeflaterConstants.DEBUGGING && (start != 0) )
{
throw new SharpZipBaseException("Debug check: start != 0");
}
// if (DeflaterConstants.DEBUGGING) {
// //Console.WriteLine("writeBits("+b+","+count+")");
// }
#endif
bits |= (uint)(b << bitCount);
bitCount += count;
if (bitCount >= 16)
{
buffer[end++] = unchecked((byte)bits);
buffer[end++] = unchecked((byte)(bits >> 8));
bits >>= 16;
bitCount -= 16;
}
}
/// <summary>
/// Write a short value to internal buffer most significant byte first
/// </summary>
/// <param name="s">value to write</param>
public void WriteShortMSB(int s)
{
#if DebugDeflation
if (DeflaterConstants.DEBUGGING && (start != 0) )
{
throw new SharpZipBaseException("Debug check: start != 0");
}
#endif
buffer[end++] = unchecked((byte)(s >> 8));
buffer[end++] = unchecked((byte)s);
}
/// <summary>
/// Indicates if buffer has been flushed
/// </summary>
public bool IsFlushed
{
get
{
return end == 0;
}
}
/// <summary>
/// Flushes the pending buffer into the given output array. If the
/// output array is to small, only a partial flush is done.
/// </summary>
/// <param name="output">The output array.</param>
/// <param name="offset">The offset into output array.</param>
/// <param name="length">The maximum number of bytes to store.</param>
/// <returns>The number of bytes flushed.</returns>
public int Flush(byte[] output, int offset, int length)
{
if (bitCount >= 8)
{
buffer[end++] = unchecked((byte)bits);
bits >>= 8;
bitCount -= 8;
}
if (length > end - start)
{
length = end - start;
System.Array.Copy(buffer, start, output, offset, length);
start = 0;
end = 0;
}
else
{
System.Array.Copy(buffer, start, output, offset, length);
start += length;
}
return length;
}
/// <summary>
/// Convert internal buffer to byte array.
/// Buffer is empty on completion
/// </summary>
/// <returns>
/// The internal buffer contents converted to a byte array.
/// </returns>
public byte[] ToByteArray()
{
AlignToByte();
byte[] result = new byte[end - start];
System.Array.Copy(buffer, start, result, 0, result.Length);
start = 0;
end = 0;
return result;
}
}
}