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Refactoring

This commit is contained in:
Alexander Böhm 2024-01-05 16:52:45 +01:00
parent ca70d8b39c
commit 703bb1b48c
1 changed files with 53 additions and 54 deletions

View File

@ -1,76 +1,75 @@
use std::env;
use std::thread::sleep;
use std::time::Duration;
use rppal::gpio::{Gpio, InputPin, Level};
use spaceapi_dezentrale_client::Client;
use spaceapi_dezentrale_client::ClientBuilder;
use std::{env, time::Duration};
use tokio::time::sleep;
// set your scripts for opening and closing the space here
static DOOR_PIN: u8 = 27;
// delays in seconds
static RECHECK_DELAY: u64 = 5;
static ANTI_BOUNCE_DELAY: u64 = 1;
// Static delays
static RECHECK_DELAY: Duration = Duration::from_secs(5);
static ANTI_BOUNCE_DELAY: Duration = Duration::from_secs(1);
#[derive(Debug)]
enum DoorStatus {
Open,
Closed,
}
#[tokio::main]
async fn main() {
env_logger::init();
let door_pin = env::var("DOOR_PIN").unwrap_or("27".to_string());
let door_pin = door_pin.parse().expect("A number for the DOOR_PIN");
// setup
log::debug!("Setup GPIO");
let gpio = Gpio::new().unwrap();
let pin = gpio.get(DOOR_PIN).unwrap().into_input();
let pin = gpio.get(door_pin).unwrap().into_input();
let spaceapi_client = spaceapi_dezentrale_client::ClientBuilder::new()
.api_key(&env::var("API_KEY").unwrap())
.base_url(&env::var("SPACEAPI_URL").unwrap())
log::debug!("Build client");
let spaceapi_client = ClientBuilder::new()
.api_key(&env::var("API_KEY").expect("Set API_KEY in environment"))
.base_url(&env::var("SPACEAPI_URL").expect("Set SPACEAPI_URL in environment"))
.build()
.unwrap();
// get initial door status
let mut door_status_old = check_door(&pin);
let _ = push_door_status(&spaceapi_client, door_status_old).await;
loop {
// maybe not the best solution but the pi isn't doing anything else
log::debug!("Waiting {} secs to read the door status", RECHECK_DELAY);
sleep(Duration::from_secs(RECHECK_DELAY));
// read new status
let door_status_new = check_door(&pin);
log::debug!("Read {}", door_status_new);
// if the new status isn't the old one
if door_status_old != door_status_new {
// wait for the switch to stop bouncing around
log::debug!("Waiting {} secs for recheck", ANTI_BOUNCE_DELAY);
sleep(Duration::from_secs(ANTI_BOUNCE_DELAY));
// the new read status is still the same after a minute then push it to the api
if door_status_new == check_door(&pin) {
log::debug!("Check passed, applying new status");
log::debug!("Pushing space status: Open = {}", door_status_new);
let _ = push_door_status(&spaceapi_client, door_status_new)
.await
.map_err(|err| format!("Problem while pushing door status: {err}"));
log::debug!("Saving space status: {}", door_status_new);
door_status_old = door_status_new;
} else {
log::debug!("Check wasn't successful")
log::debug!("Checking door status");
let push_result = match check_door(&pin).await {
DoorStatus::Open => {
log::debug!("Door is open, sending keep open to server");
spaceapi_client.keep_open().await.map(|_| ())
}
DoorStatus::Closed => {
log::debug!("Door is closed, sending explicit close to server");
spaceapi_client.close().await
}
};
let _ = push_result.map_err(|err| format!("Problem while pushing door status: {err}"));
sleep(RECHECK_DELAY).await;
log::debug!("Waiting {RECHECK_DELAY:?} secs to read the door status");
}
}
async fn check_door(pin: &InputPin) -> DoorStatus {
// reading space status from door
let mut pin_state = pin.read();
// Anti bounce verification
loop {
sleep(ANTI_BOUNCE_DELAY).await;
let pin_state_check = pin.read();
if pin_state_check == pin_state {
break;
} else {
pin_state = pin_state_check
}
}
}
fn check_door(pin: &InputPin) -> bool {
// reading space status from door
pin.read() == Level::Low
}
async fn push_door_status(spaceapi: &Client, open: bool) -> Result<(), String> {
if open {
log::debug!("Sending keep open to server");
spaceapi.keep_open().await.map(|_| ())
log::debug!("Pin state is {pin_state}");
if pin_state == Level::Low {
DoorStatus::Open
} else {
log::debug!("Sending explicit close to server");
spaceapi.close().await
DoorStatus::Closed
}
}